Move your newly created infantry west and create an APC at your northern base.

- Part 2, Intermission: Mr. Sturm Goes to the War Room (Moji Island), The Black Hole Citadel - some strategic notes, Mission 33: Hot Pursuit (or "Prepare to meteor doom!") Soften up Lash's medium tank with your indirect-fire weapons, and then you can eliminate it with a single attack from your own medium tank. On day three, continue the march toward the airport and move your western infantry into the city but don't start capture (although you could). You should easily control Hawke's remaining air force. You may take some damage from the cannons but you will still have enough power to wipe them out. Invoke Max's CO power (Max Power) before moving the bomber to its target and use the added direct fire strength to mobilize your tanks into advantageous attack positions.

Move the APC across the bridge. (or "An offer you can refuse very easily"), Mission 11: Neotanks!? Notice the gray city just east of your infantry unit.

There are also two large cannons just below the deathray that can dish out some damage. You have a large arsenal but must destroy two cannons that guard the shipyard if you are to maneuver your force close enough to attack the battleships directly. To get there quickly, build an APC as soon as possible and load it with an infantry unit. As usual, it's also important to not lose too many units. If Sami loses all of her units, the mission ends in failure. It's extremely important to check the enemy's firing range in this mission. This walkthrough for Advance Wars 2: Black Hole Rising [Game Boy Advance] has been posted at 12 Oct 2010 by cheatistonan and is called "Advance Wars 2 FAQ/Walkthrough". Or you could choose just to weaken the medium tanks in case your line breaks and you must contend with the tanks within your territory (if they're already hit, they're easier to kill).

The mission ends once the Black Cannon is destroyed.

CO Power: Gold Rush--Increases deployment funds by one and a half times. Flak finishes off his own city capture and moves the tanks west toward your forces.

It's easy to complete the mission very quickly but you won't gain any power prestige without killing enemy units. The biggest danger initially is Hawke's jet fighters. Objective: Sami's been trapped by Adder! You will completely overpower Flak at this point. Begin by producing three infantry. You can use the launchers to destroy the enemy recons in the rear, however. Maintain a unit advantage over Lash with medium tanks and battle copters. But if you're looking to destroy all enemy units, you must find this artillery and destroy it to achieve victory. You must prepare accordingly. Objective: The final battle is at hand! As with all missions, there are numerous ways to reach completion. You need to also capture the neutral base in the map's middle as soon as possible. Your main purpose is to keep them away from your command center. The transports are extremely important if you plan to capture the headquarters. There are neutral properties in the northwest and southeast corners of the map. CO: Andy Enemy CO: Flak Difficulty: 2 stars. You could use the APCs to shuttle the two mechs (slower moving than the infantry) west across the northern edge of the map. Train a mech at the northern base.

In the southeastern corner, continue to train units to serve as distractions. The main key is to attack as many of Flak's units as possible and keep everything else near your headquarters to force Flak to come to you. Sami receives a 20% boost to infantry strength but loses 10% to direct-fire vehicles. Objective: The enemy bombards Colin! The cannons do five points of damage on the initial strike and four points of damage on the second strike. Build an APC from your northern bases. You can move the APC one space away from the headquarters and drop off the mech in the empty space to complete the mission. Your rocket launcher could be within range of the light tank too; fire it at Flak's tank to inflict further damage. It's also important to capture other bases, airports, and ports to build front line units, air units, and naval vessels. Send the APC west then south across the bridge. The key is to utilize Sensei's benefits, specifically transport and battle copters. This will also be done automatically at the beginning of a turn if an APC is adjacent to a friendly unit. Use your battle copters to assault one of Flak's tanks (not the medium tanks). You should inflict some hefty damage with the woods bonus combined with Sami's infantry bonus. Damage inflicted when counter-attacking is multiplied one and a half times. Capturing the central base is critical to beating this mission. You can use this strategy to protect your own indirect-fire unit or keep the enemy at bay as you capture the headquarters. "CHEAT CODEĀ®" and "Official Cheats Sourceā„¢" are trademarks or registered trademarks of gamerID Network LLC in the United States and other countries and may not be used without permission. Second, it's important to block Lash's two paths toward the north. First, on day one you should strive to move all of your indirect-fire weapons south and toward the mountain range; this way you can start bombarding Lash's units as early as day two. Quickly send her infantry to the mountains south of her base. Position the northern artillery in the woods next to the far north bridge. There are many more maps where you start out with only unit production properties, like a war room map. Welcome! And most important we have 9 other walkthroughs for Advance Wars 2: Black Hole Rising, read them all! Super CO Power: Hyper Upgrade--Restores five hit points to all units. You have another base in the southeastern corner. The following offers stats for each unit and reveals their strengths and weaknesses against other units. By day four through six, you should have a couple tanks and a couple anti-airs to counter Adder's tanks and air power, which includes two battle copters and a bomber (at least initially). Additionally, all non-infantry units that have carried out orders can move again. When moving Sensei's air power or Sami's ships, make sure you move to a safe space and out of range of any enemy firepower. If you block the doors, Lash can't create units from the factory; she will only be able to make units at her bases, which are positioned along the northern edge of the map.

An S-rank can be achieved with both methods, however. Don't move to a space that can be attacked on the next turn. Strengths: The fighter only attacks other air units but does so quite well. Once you've amassed a large fleet, start moving them beyond the first pipe. Send your other infantry eastbound. Continue to churn out units in the middle base. Her default infantry also capture 50% faster. First, the deathray fires every seven days in a straight line due south from its location. Attacks other naval units only, dishing out heavy damage to the lander, submarine, and battleship but light damage to the cruiser. Don't put the APC in the center of your units as Flak will likely move into that space to spell his own doom. Olaf's special powers cause a one-day snowfall, which reduces the power of enemy units and inhibits their ability to move. Objective: Enemy planes attack from the sea!

Olaf and Andy team up to try and stop Flak from launching a giant missile that could annihilate the Blue Moon army.

Move the artillery, recon, and rocket onto the eastern bridge. Your bombers will likely suffer some damage from the cannons. Move your medium tank up and attack it next; a medium tank will obliterate a full strength artillery unit. Activate Max Power and his bomber can destroy the pipe seam in one attack--destroy the pipe seam and the mission ends successfully. You can choose one of the Yellow Comet COs and as a partner, any of the COs you've used during the full game thus far. Army: Orange Star CO Power Requirements: three stars for normal, then five more stars for super. Sensei puts Adder in his place early in the mission--and even boasts about a 10 day successful campaign. Build medium tanks at the northern base to help hold the northeast position while you complete the capture.

Even though this mission can be long, it's also possible to finish it very quickly. You should try to kill as many of Sturm's units as possible so you achieve a decent power rating.