Functionally an extra prayer, which you will have access to given how many your data sheet gives you. Her unique spell isn’t bad, if a bit random. Ideally you can hit the enemy line and cut them up before they have a chance to react. Good for the early game, not as good as the game goes on. You don’t get an extra cast so you probably don’t need another spell at this point. A 1 in 6 chance of dealing d3 mortal wounds to yourself is equally unpleasant. What has been your experience with Daughters of Khaine? Khinerai Heartrenders will likely do more damage for their point costs, but blood stalkers definitely are not a bad pick if you want to keep them well out of harm’s way. A healthy mix of both is recommended, as you only have so many buffs to go around. Hag Queens are a bit less combat focused but they buff your army with Witchbrew. Her command trait, Worship Through Bloodshed lets her issue orders to two units 14″ to attack with either a ranged attack or melee attack. You only have 2 by default but they’re both awesome. They have an impressive attack profile and their Crystal Touch deals a mortal wound instead of regular damage. We really want to know – hit us up at contact@goonhammer.com or on social media. It hits the necessary pieces and much like Dayne’s list above, can help setup an early charge the opponent doesn’t have time to counter. Your only other caster Hero other than Morathi and the mounted version, this is your budget caster. Worth looking at if you think you might need to have your Hag Queen/Slaughter Queen get in there. The only downside is it takes until turn 3 to finally kick in, Can add an additional Cauldron of Blood or Avatar of Khaine to the Cauldron Guard Battalion. Morgwaeth’s Blade-Coven Hag Queen, Credit: Richyp. Hope is on the horizon but for now you have to deal with some of the most delicate glass cannons in the game. The reason they don’t see more play is their roles are just better played by other options. You will occasionally see a few lists break into a tournament but they’re barely even played at this point, let alone winning. I usually like presenting lists of strong performers, but with Daughters of Khaine that’s tricky given they barely even show up in the past year, let alone place. You can either supplement the whips with a buckler or knife, in this case take the buckler, the extra attack really isn’t worth it as it is a worse weapon than the whip. This alone would make her an easy sell, but she has a twist. Despite her cost, she is often an auto-include in many lists as her buffs are extremely powerful and a reliable caster is a welcome sight. You really don’t want to get 1s on Prayers so definitely consider this on a PRIEST. A whopping 24″ with 3+/3+ and -1 to rend and a mortal on a 6. Crimson Shard is the better upgrade for Hag Queens but this is alright for Slaughter Queens. Both are essentially the same, retaining the core abilities of both the Avatar of Khaine and the rider. A new campaign book series, Broken Realms, is coming, with the first book in the series titled Morathi and an accompanying Shadow & Pain boxed set featuring the Daughters and including a new Melusai hero. Combos well with the Mindrazor spell but you have other ways to inflict bravery penalties. At a 14″ movement you should be able to plan on how to stay away from the enemy. A table of escalating buffs of rerolling 1s that increases each turn, giving your opponent more of a headache to deal with as the fight goes on. All your stuff can run and charge fast enough as it is, this probably won’t be the clutch move you need. When it spikes, it spikes hard but you’re going to mostly get valleys which do absolutely nothing for you. Your girls are already mobile enough. Awesome, just flat out incredible and you should take this every single time. Our Infantry has a 6+ Save, and the other units - apart from Morathi - are softer than their e… Fighteous Fervour: In your Hero Phase, pick one Khaine and one Stormcast unit. and she can’t take more than 3 damage in a turn, although this is small comfort with her average 6 wounds. Devout Followers: Ignore Battleshock tests for units within 18″ of Morathi. Scáthcoven. While less exciting overall, Sisters of Slaughter do have one neat trick in that they can pile in from 6″ away instead of 3, allowing them to hide behind other foes before joining in. With proper buff management however you can overwhelm them. If you take these it’s not bad just consider what role you want them to fill and if it can be better filled by something else. It’s a decent all around buff to your melee Heroes. Not bad, albeit it requires your opponent to set it up which might not come up. The buffs in here are really good and so each turn is a very helpful boost. C-, Righteous Fervour – In your hero phase, choose one DAUGHTERS OF KHAINE unit from this battalion and one STORMCAST ETERNAL unit from this battalion that are within 6″ of each other. Then you have some choices. Sisters of Slaughter can fall back and charge for abilities that only benefit them on the turn it charged. Battleline if you have a Bloodwrack Medusa as your General. Relies a bit too much on luck for my taste. Right out of the gate you have a solid statline of 2 attacks per model at 3+/4+. 1 Blood Stalkers. If you do get unlucky and stuck into combat they have a pretty average attack profile, but try and avoid doing so anyway. Here’s your edge case. Boring, but potent. Probably one of the most interesting mechanics for an Age of Sigmar Hero. Basically Cauldron of Blood with a Bloodwrack Medusa but worse. They suffer the same problem as blood sisters though, costing a fair bit for 5 models. 1 Prosecutors. This downside is a bit more managelble on a Cauldron of Blood because now it is your PRIEST, removing the necessity to have her follow the Avatar around, potentially into danger.