But as said above, extremely slow and dedicated expansion. Any advice? Just made a pact with the High Elves as well, as it seems they've been smacking the Dark Elves and Skaven down. [Edit: But as the immortal Nehekharan Kingdom itself, this guide prevailed, risen from the dead and reorganised for better readability. Khatep, known as the Liche Lord, is the current Grand Hierophant of Khemri, and the religious head of the Mortuary Cult's hierarchical council. You spawn with the Dark elves usually declaring war on around turn 10. Archived. At the start, make sure you clear out the roaming beastmen ASAP. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Once upon a time, the famed religious head of the mortuary cult, Khatep has fallen down the rungs of life quite a bit since his … Almost bearable for Settra and immensely excessive for you. All rights reserved. You can't really expand early game because it's not a good habitat besides the 3 starting cities. You can either juggle units between armies while you're training a new stack or transfer priests to the new army to recruit every stack with high level units. Now, Canopic Jars are the most valuable resource for Khemri. Key to this campaign is to dismiss all your heros and get them all on wise trait for the free jars and XP. Posted by. Troll aside, it just is really horrible that there is pretty much no green habitats near him besides his starting point. Grand Hierophant Khatep. Grand Hierophant Khatep is actually a powerhouse! The Liche Lord, ancient beyond memory, wanders the deserts in search of powerful artefacts to restore his beloved kingdom to its former glory. The head of the Mortuary Cult’s Hierophantic Council, Khatep is the oldest and wisest of the Liche Priests. It infuriated them that the gods had seen fit to only grant them just a few short decades upon the world to make their mark and none rankled under that knowledge more than the Great King Settra. Only those with great magical talent could undergo this transformation, however, and those that did still suffered from senses dulling and flesh decaying over the centuries. stacks plowing through the jungle. Skeleton Warriors - Shadow Banner, Warriors of the Sky Clan, Slaveswords of Kameb, Sadkhet's Avengers. Advertisement: South of the Old World lies the lifeless Nehekharan desert, the territory of the Tomb Kings. Battle for the Liche Staff- Rhaabqu Bloodbreath at Pits of Zardok. It takes more time to do and slows your expansion if you choose to juggle units between armies because it requires you to have your strongest army (khatep, assuming you give him the priests) out of comission, but having an army of lvl 9 units, even if it's mostly skeles, gives you a huge edge.I did this and I'm around turn 180, and I've conquered all of the north and the Isthmus, and the rest of Lustria is basically free for the taking because Mazdamundi has no armies left, and I have six ( I think?) Grand Hierophant Khatep The head of the Mortuary Cult’s Hieorphantic Council, Khatep is the oldest and wisest of the Liche Priests, and the first of them to deny death’s embrace. Thousands of years ago, the Land of the Dead was full of vibrant life and the Great Mortis River, known then as the Vitae, was the heart of the prosperous kingdoms of Nehekhara. Close. Skeleton Spearmen - Shieldbearers of Watum, Ash Warriors, Spears of Ra-Neru, Spears of the Owl, Skeleton Chariots - Bearers of the Crescent, Tomb Guard - Nastos's Honour, Forgotten Vigil, Pallbearers of the Demon (halberds), Liche Priests - Sensenna of Bhagar (Lore of Death), Roprifas the Seal-Bearer, Tomb Guard - The Khepra Guard (dual swords), Skeleton Spearmen - Shieldbearers of Watum, Ash Warriors, Spears of Ra-Neru, Spears of the Owl, Skeleton Chariots - Bearers of the Crescent, Malk-An's Champions (bows), Skeleton Chariots - Nehek's Heralds, Scions of the Scorpion (bows), Skeleton Horsemen - Anohlekt's Brotherhood (bows), Liche Priest - Senufret the Scrivener (Lore of Light). Though the Cult would succeed in manipulating the energies of life in ways that could extend lifespans for the king and favored others, they were unable to grant him mastery over death itself as he desired, but the kings that followed would continue to support the Cult as they too desired that their own souls be protected and preserved in expectation of the Cult’s ultimate success. Khatep and his council knew that this fate was not what their patrons desired, and so their work continued and the liche priests of the Cult protected the mortuary pyramids and their inhabitants throughout the rise and fall of the various Nehekharan kingdoms and dynasties. Grand Hierophant Khatep was once the religious head of the mortuary cult. Grand Hierophant Khatep is actually a powerhouse! Warhammer II. The Liche Lord, ancient beyond memory, wanders the deserts in search of powerful artefacts to restore his beloved kingdom to its former glory. Thousands of years ago, the Land of the Dead was full of vibrant life and the Great Mortis River, known then as the Vitae, was the heart of the prosperous kingdoms of Nehekhara. TK early game is all about slow expansion and protection of what you do have. Same start as setra, unlock necrotect, use your rite, and get level 3 settlements north, then when rite is up again, south to finish your starter province. I've been abusing his canoptic jar generation in conjuction with his liche priest raising at level 6 to create more jars. Warhammer II. It was Khatep who awoke Settra to unlife after Nagash’s Great Ritual levelled Nehekhara, but Settra’s distrust of the Mortuary Cult led him to exile Khatep. Tomb Guard - Wake of the Iron Priest, Nastos's Honour, Forgotten Vigil, Pallbearers of the Demon (halberds), Liche Priests - Sensenna of Bhagar (Lore of Death), Skeleton Spearmen - Shieldbearers of Watum, Spears of the Owl, Skeleton Chariots - Malk-An's Champions (bows), Skeleton Chariots - Nehek's Heralds, Stone Princes, Riders of the Spire, Liche Priests - Senufret the Scrivener (Lore of Light), Roprifas the Seal-Bearer. I'm on my first playthrough as Khatep on hard on ME. Warhammer II. Get more dynasties then branch out after 2-3 armies. I was able to get Khatep recruiting at level 9 early on with a couple priests, his blue tree skills, and timing my recruitment with the casket of souls ritual. In the harsh deserts of this land, however, death was never far, stalking its victims in the forms of heat, thirst, or scorpion venom. Any advice? I had a lot of success with chariots early on to get behind DE lines and kill the dreadshards/shades since they end up killing the bulk of your units. I urged the Grand Hierophant to march south and capitalize on Hexoatl's current vulnerability, for I only foresaw the city's strength growing as time progressed. Grand Hierophant Khatep is a Tomb Kings legendary lord introduced in Total War: Warhammer II with the Rise of the Tomb KingsDLC. You can't really expand early game because it's not a good habitat besides the 3 starting cities. I've been going 5th Dynasty first for Setep, spawn him, then you have Liche Priests coming out at level 8 or so.