That you don’t get to see any of the former is understandable, and I would have liked some flavour text or occasional choices to make along the way, but when you have two squads out in the world, infiltrating Advent cities, there’s a splendid sense of urgency. Twenty years have passed since world leaders offered an unconditional surrender to alien forces. is absurd. Instead, the book has the exact same problem as the original: It's a dozen or so characters in search of a plot. It reads like "I'm often in situations where I simply can't accept not deliver a killing blow so Graze really has to go". Long war 2 seems awesome at the moment but I'll need a 100+ hours of playtime before I make a judgement. The improvements to the strategic side, which is where I thought The Long War 2 might make the most dramatic changes, don’t all feel as meaningful. From a casual nooblord like myself this is what I think: These are only first impressions but I simply like it more if at the very least for the several QoL changes inherent to xcom 2. Research in Long War 2 has been expanded with two more weapon tier techs, one more autopsy, and more Proving Grounds projects unlocked by autopsies.. Unlocked items in bold don't need any other project, while items in italics need another research or Proving Grounds project to be fully available. You can assign engineers and scientists to regions to supply additional boosts.
Earth has changed. If a mission is going badly and you choose to extract, you have to wait longer for your ship to arrive, and thus fend off more enemies. Go have a lie down, Internet. :), If you don't like it you can disable it :) problem solved. Speaking of Firaxis, it's great to see studios work with modders, particularly in instances where the mod team wants to substantially rework the studio's original vision. Nope, not doing that one. The mod makes XCOM 2 feel new again. Long War 2’s main focus is a massive overhaul of the strategy layer, providing a significant revamp to the depth and complexity of your activities in XCOM 2’s geoscape. If a new class and skills weren’t enough to make your squad stand out from the crowd, you can permanently steal Advent MECs now. It might have a strategic five o’clock shadow, but XCOM 2 is a game primarily about tactical combat. I spend way more time on chores than on making decisions. The changes bring a dose of 4X strategy to XCOM 2. Every time I’ve sent a squad into combat, I’ve been tense and excited all over again, which is incredible considering the tens of hours I’ve already poured into XCOM 2. Find more information here. Resistance members can also fend off alien influence in an area, and Advent moves troops around on the map in an effort to install new alien bases and move the Avatar project forward. Recently the Long War mod has been released for XCOM 2, and it really is a total overhaul of the game. I'm starting to think that even classic X-Com had less strat tedium, and that's saying something. Yes, i have a 70% hit chance with a damage chance for 2-4, but what nobody tells you that you still can just graze the target. Not to mention that you are comparing apples and nuclear weapons at this point. NY 10036.
To make mods to fight these problems. Thank you for signing up to PC Gamer. Just to make sure, that everyone gets it: this is not some hate/whine thread. All Rights Reserved. If they achieve a high degree of infiltration (represented by a percentage marker that ticks upwards with each day), they face weaker forces in that mission. It is longer and more complex than the vanilla version but gives you many more tools to combat the alien threat. Please enable Javascript to view comments. © Long hell. Watch the havens and tell their new recruits to do stuff, because they'll happily slack off otherwise. To make mods to fight these problems. I really enjoyed long war, to be honest probably one of my favorite games of the last 5 years. Better go into loadout. So far I'm very impressed with LW2. Generally speaking over sweep missions, graze won't make much of a difference.
I do believe that, to me, one of their intents was also making shotguns the least reliable weapon, because it's everything but reliable. Hunkering down, flashbanging myself to heaven and just playing, stagnant. One is getting close to your "hit" roll (meaning the existence of graze effectively raises your chance of doing any damage at all) and the other is with the enemy rolling dodge. At high levels, with the right skills, Shinobi can break stealth, attack multiple enemies and re-enter concealment, or mitigate damage with buffed evasion rolls (dodging an attack means you take a small amount of 'graze' damage, far preferable to the full-whack when fighting mid-tier enemies upwards). The Long War 2 mod is available now, from the Steam Workshop. When you drop a squad at a mission location, in most cases they no longer jump straight into combat. But you have a 15% graze chance, 85% hit chance. For players that have mastered XCOM 2's story and power arcs, or now find them predictable, Long War 2 is an essential download. protip: for 7 one thing you can do at the cost of personalisation is use the "nickname" slot to put their squad name in. okay okay man, Just a fun thread Calm down. Always. Best PC games The way this works is that when a mission comes up, rather than immediately selecting your troops and starting it, you first send your squad to infiltrate the area. Loss of F1 was indeed unfortunate - though it wasn't so much that LW2 took it out (wasn't in XCOM 2 either) as spent resources that could've been spent doing UI modding (which can be pretty time-consuming) doing other things. You cc enemies, flank, hit, graze, doesn't matter. Sign up to get the best content of the week, and great gaming deals, as picked by the editors. The fact that 100% hit can graze is just ridiculous. If you can hit 100% before the expiry date, which forces you to either launch the mission or abort, then you’ll face weaker Advent forces. But on the other hand heavy armored grazing heavy armored units it's not that great both theme and gameplay wise. Like, really, the game doesn't even tell you that is what happened to you... just "Unknown Source".
My favourite thing about The Long War 2 is that it makes me think about squad-building far more seriously than XCOM ever has before.
Do I want to risk sending a rookie, in the hopes she’ll get those first kills and start her climb through the ranks? Is this not explicit in the "START INFILTRATION" click? It’s a cool dynamic that means big squads of scrubs and small squads of commando killing machines are both viable, depending on the situation. Even when you win, if too many soldiers are injured, that will cascade down to make future missions either much harder, or basically impossible. If you’ve never tried it I really recommend it. The idea that it's "Time for the verdict!" its actually really helpful for me, I don't know anything about the mod and this thread helped me learn more about it. This introduces some new opportunities to XCOM 2. I think I've said previously the biggest source of bullshit is faceless infiltration. Unto the next pod, miss one, next turn, graze one, one soldier wounded, you fall back, set a few overwatches, solved (or not solved but it's mostly up to you). On the Geoscape, Advent forces move to reinforce vulnerable areas in response to your actions, which adds another wrinkle to strategic decision-making. No part of this site or its content may be reproduced without the permission of the copyright holder. I'm on the fence for the moment. Yeah this just seems like a hangup from the base game. In fact this is XCOM 2 as developed in a parallel universe. Long War was one of the first XCOM reboot’s most popular and beloved mods, so much so that XCOM 2 ended up liberally cribbing notes from its playbook. So, what do you guys think ? Second: it's entirely viable, and often useful, to send an under-strength squad to a mission, because smaller squads can infiltrate more quickly and effectively. Jul 10, 2013 Shannon Appelcline rated it liked it. However, the mod does have his shortcomings and problems, and I think we should talk about them. My first impressions though: Right now for me LW2 wins in terms of extra features like squad composition, mission types, etc.
It looks bad ingame because you just see yourself doing bad damage, but you don't see the amount of times you would have otherwise missed. Long War 2 consists of a longer campaign, new classes with unique abilities and mechanics, new infiltration systems that require sending out multiple squads, a …
Earth has changed. If a mission is going badly and you choose to extract, you have to wait longer for your ship to arrive, and thus fend off more enemies. Go have a lie down, Internet. :), If you don't like it you can disable it :) problem solved. Speaking of Firaxis, it's great to see studios work with modders, particularly in instances where the mod team wants to substantially rework the studio's original vision. Nope, not doing that one. The mod makes XCOM 2 feel new again. Long War 2’s main focus is a massive overhaul of the strategy layer, providing a significant revamp to the depth and complexity of your activities in XCOM 2’s geoscape. If a new class and skills weren’t enough to make your squad stand out from the crowd, you can permanently steal Advent MECs now. It might have a strategic five o’clock shadow, but XCOM 2 is a game primarily about tactical combat. I spend way more time on chores than on making decisions. The changes bring a dose of 4X strategy to XCOM 2. Every time I’ve sent a squad into combat, I’ve been tense and excited all over again, which is incredible considering the tens of hours I’ve already poured into XCOM 2. Find more information here. Resistance members can also fend off alien influence in an area, and Advent moves troops around on the map in an effort to install new alien bases and move the Avatar project forward. Recently the Long War mod has been released for XCOM 2, and it really is a total overhaul of the game. I'm starting to think that even classic X-Com had less strat tedium, and that's saying something. Yes, i have a 70% hit chance with a damage chance for 2-4, but what nobody tells you that you still can just graze the target. Not to mention that you are comparing apples and nuclear weapons at this point. NY 10036.
To make mods to fight these problems. Thank you for signing up to PC Gamer. Just to make sure, that everyone gets it: this is not some hate/whine thread. All Rights Reserved. If they achieve a high degree of infiltration (represented by a percentage marker that ticks upwards with each day), they face weaker forces in that mission. It is longer and more complex than the vanilla version but gives you many more tools to combat the alien threat. Please enable Javascript to view comments. © Long hell. Watch the havens and tell their new recruits to do stuff, because they'll happily slack off otherwise. To make mods to fight these problems. I really enjoyed long war, to be honest probably one of my favorite games of the last 5 years. Better go into loadout. So far I'm very impressed with LW2. Generally speaking over sweep missions, graze won't make much of a difference.
I do believe that, to me, one of their intents was also making shotguns the least reliable weapon, because it's everything but reliable. Hunkering down, flashbanging myself to heaven and just playing, stagnant. One is getting close to your "hit" roll (meaning the existence of graze effectively raises your chance of doing any damage at all) and the other is with the enemy rolling dodge. At high levels, with the right skills, Shinobi can break stealth, attack multiple enemies and re-enter concealment, or mitigate damage with buffed evasion rolls (dodging an attack means you take a small amount of 'graze' damage, far preferable to the full-whack when fighting mid-tier enemies upwards). The Long War 2 mod is available now, from the Steam Workshop. When you drop a squad at a mission location, in most cases they no longer jump straight into combat. But you have a 15% graze chance, 85% hit chance. For players that have mastered XCOM 2's story and power arcs, or now find them predictable, Long War 2 is an essential download. protip: for 7 one thing you can do at the cost of personalisation is use the "nickname" slot to put their squad name in. okay okay man, Just a fun thread Calm down. Always. Best PC games The way this works is that when a mission comes up, rather than immediately selecting your troops and starting it, you first send your squad to infiltrate the area. Loss of F1 was indeed unfortunate - though it wasn't so much that LW2 took it out (wasn't in XCOM 2 either) as spent resources that could've been spent doing UI modding (which can be pretty time-consuming) doing other things. You cc enemies, flank, hit, graze, doesn't matter. Sign up to get the best content of the week, and great gaming deals, as picked by the editors. The fact that 100% hit can graze is just ridiculous. If you can hit 100% before the expiry date, which forces you to either launch the mission or abort, then you’ll face weaker Advent forces. But on the other hand heavy armored grazing heavy armored units it's not that great both theme and gameplay wise. Like, really, the game doesn't even tell you that is what happened to you... just "Unknown Source".
My favourite thing about The Long War 2 is that it makes me think about squad-building far more seriously than XCOM ever has before.
Do I want to risk sending a rookie, in the hopes she’ll get those first kills and start her climb through the ranks? Is this not explicit in the "START INFILTRATION" click? It’s a cool dynamic that means big squads of scrubs and small squads of commando killing machines are both viable, depending on the situation. Even when you win, if too many soldiers are injured, that will cascade down to make future missions either much harder, or basically impossible. If you’ve never tried it I really recommend it. The idea that it's "Time for the verdict!" its actually really helpful for me, I don't know anything about the mod and this thread helped me learn more about it. This introduces some new opportunities to XCOM 2. I think I've said previously the biggest source of bullshit is faceless infiltration. Unto the next pod, miss one, next turn, graze one, one soldier wounded, you fall back, set a few overwatches, solved (or not solved but it's mostly up to you). On the Geoscape, Advent forces move to reinforce vulnerable areas in response to your actions, which adds another wrinkle to strategic decision-making. No part of this site or its content may be reproduced without the permission of the copyright holder. I'm on the fence for the moment. Yeah this just seems like a hangup from the base game. In fact this is XCOM 2 as developed in a parallel universe. Long War was one of the first XCOM reboot’s most popular and beloved mods, so much so that XCOM 2 ended up liberally cribbing notes from its playbook. So, what do you guys think ? Second: it's entirely viable, and often useful, to send an under-strength squad to a mission, because smaller squads can infiltrate more quickly and effectively. Jul 10, 2013 Shannon Appelcline rated it liked it. However, the mod does have his shortcomings and problems, and I think we should talk about them. My first impressions though: Right now for me LW2 wins in terms of extra features like squad composition, mission types, etc.
It looks bad ingame because you just see yourself doing bad damage, but you don't see the amount of times you would have otherwise missed. Long War 2 consists of a longer campaign, new classes with unique abilities and mechanics, new infiltration systems that require sending out multiple squads, a …