After reaching plasma I gave them a plasma carbine with extended mag as well (aim for overwatches, defense for suppression, mobility for paramedic, the weapon was made for the build really). Steadfast gives a will boost that is very useful to Officers and Psychic troopers.

A Suppression Medic build as specified in the article about tanks. Weak – kinda useless 3rd ability until we get the next one.

Asherman chest seal, Bolin chest seal or Hyfin chest seal, as an occlusive dressing for sucking chest wounds. This item requires all of the following other items, New Soldier Class for LW2: The Field Medic. Cookies help us deliver our Services. In the type of asymmetric warfare which typifies modern conflicts, the enemy may or may not have respect for the laws of war and may or may not in fact actively target medics for the significant value they have in keeping the unit combat-effective. Due to this appropriate items are Scope for the aim bonus to his shots and the normal Medikit to still fulfill his medical role. Chaplains can also carry weapons to defend themselves. However, you will have a very wounded soldier to babysit for the rest of the mission, making this perk overall one of the least useful in the game. All the builds are created through practice, and are efficient in their tasks, although more often than not differ from the standard. Emergency Aid is one of the abilities that has a separate version. With paramedic you can do whatever is needed on hte battlefield, supress, heal, overwatch, command ... your choice. The Army Medical Service is a modern, inclusive, operationally proven organisation that is aligned totally with the National Health Service. I'm talking about each build for every classes, the Perk Tree, synergies between perks, and possible alternative builds within the main frame.

I find that going all in with the combat role for the Medic just makes them an inferior version of another OW class, just with more regular medikits. TSGT: Opportunist. Is it possible to get a stand alone release of this in WOTC?

All rights reserved. This build is aimed to taunt the aliens while maximizing defense. I think the main reason I like this build more (this build being the one I am describing) is due to the versatility and it still being viable at early ranks.

If you believe your item has been removed by mistake, please contact, This item is incompatible with XCOM 2. Excellent looking mod. I love your proficiency pack, but I prefer the LW rank progression, so I use classes that go to "brigadier." Some hemostatic agents are controversial due to history of being thermodynamic and causing burns to the patient. 4 or 5 HP is good. Base mobility can be quite poor. This series is dedicated to my take on XCOM Long War builds. This build is aimed to taunt the aliens while maximizing defense. Gloves, Patient Examination. This type has been phased out with newer versions which do not cause burns.

Hemostatic agents, such as Celox, Hemcon bandages, and others. It also means you have 3 kits before equipping anything, so on shorter missions you can use the slot for something else like a scope or motion scanner.

You have got to add a T to the beginning of this copy-paste. I decided to check this out myself instead with some console commands. Command has weak synergy with OW builds, even more so with RFA. Sprinter is a universally useful perk that is always an excellent choice. This page was last edited on 18 July 2020, at 16:44. I'll have to figure out another solution there.

These are common over-the-counter medications that do not require a prescription. The difficulty with making a live action build showcase (before) was the lack of skirmish option, and hence I'd have to create and continue a custom campaign to do just that - the problem is now solved, and the "Squad Setup and Squad Tactics" (working title) series will be started soon. Strong – Smoke just got denser, changing armor for Respiratory Implant.

MSGT: Savior. The class specializes in providing traditional medical assistance and has access to several abilities that increase mobility or provide free/bonus actions to make up for the loss of the remote healing gremlin (replaced by the arc … CPL: Rapid Reaction. SGT: Ready for Anything. Combat Medics may put themselves in greater harm than many other roles on the battlefield. Promotions/Build Discussion [Medic/Rocketeer Focus] [S2] XCOM Long War - Part 37 - Duration: 30:19. Also good to keep MECs fighting without withdrawing. The Drum Mag/Carbine allows for accurate RR shots while still giving ammo for suppression if you really need to lock someone else down while your gunner is busy killing a mechanical unit or suppressing another target. Emergency Trauma Bandages, a newer version of the first aid pressure dressing.

Contraindicated by signs of skull fracture. Within a combat unit, they function as a member of an infantry platoon up until the point that one of their comrades is wounded. If you are debating if Savior or Packmaster is a worthwhile final choice: Or if Training Roulette puts Packmaster in another rank, and you decide to get both it and Savior; you get 4 free item-less uses, and a whopping 7 uses with Savior, Packmaster, and the Medkit item together: hopefully, mission survival won't call on you to need that many heal charges-- a Guardian MEC unit would be a more efficient healer if damage is spread out amongst your team, or you may want to rethink your strategies in the first place, if you do need this many on a Medic being used as a dedicated attendant to, say, a Goliath MEC unit.