A creature attuned to this tome can spend an hour of downtime and 10 gp to record a cantrip they know or have a spell scroll for within the tome. When you drink this potion, you gain the aggression of an orc for 1 minute. This black cane is made of gnarled wood and has a silvered raven's skull at its top. When all the gems are removed or destroyed, the helm loses its magic. Any charges accumulated are lost if a round of combat ends without Hate hitting a creature or if any creature other than the one that had previously been hit is hit with an attack. Wikidot.com Terms of Service - what you can, what you should not etc. A dart from the Bleeding Bouquet has a +1 bonus to attack and damage rolls. He'd always studied so diligently, only for her natural talent to let her catch up, yet she still would have failed so many times if her friend hadn't been there. Homebrew Wondrous Items. Unless you're wearing the bathrobe, you cant gain the benefit of a long rest for 1d4 days after your last long rest using the bathrobe. This gold and jade dagger is always cool to the touch no matter the environment and is set with a hollow emerald in the pomel which contains a liquid poison. The Animal Companion gains a +1 bonus to its attack and damage rolls. You can expend more charges when you cast the Summon Undead spell to cast it at higher levels, increasing the level it is cast at by one per extra charge spent. Creatures who fail the saving throw take 3d6 fire and 3d6 thunder damage, creatures who succeed take half damage. When attuned by a Paladin of Vengeance the weapon gains charges whenever a creature is attacked consecutively with Hate. Bookmarked items only. This scimitar and its sheath are bound by a spiritual force that resonates with you when you attune to it. Contents 1 Wondrous Items 2 Wondrous Items Based on Existing Fiction 3 April Fools Wondrous Items 4 Incomplete Wondrous Items Wondrous Items Winter's Heart grants an attuned creature the ability to, a number of times equal to their proficiency modifier per long rest, cast the Dragon's Breath spell (choosing only cold damage) at it's lowest level without requiring concentration. A creature attuned to these bracers can cast Haste once per long rest targeting only themselves and requiring no components. If a spell requires a saving throw it is a DC 17 save. This long-lost silver glaive once belonged to an elven king. When the book is opened to a page that contains a memory, the memory plays as a looping video without sound (literally a .gif book). 4 Tome Of Leadership And Influence Very Rare, Dungeon Master's Guide pg. You can use a bonus action while wearing the pauldron to expend 1 of its charges to invoke its tactical insights, magically granting you advantage on the next weapon attack roll you make before the end of your next turn. Magic Item (Renaissance Pistol), Rare (requires attunement). It has 2 hit points and avoids combat, even if cornered, and it reverts to a statuette early if it reaches 0 hit points. As an action, you can touch a corpse with the weapon to create a harmless, flaming mantle around it. The area of frozen terrain created by an area of effect spell lingers with frigid energy. When an attack is made against the creature attuned to these bracers, it can use its reaction to add its proficiency modifier to its AC. Make an additional attack roll against a new creature within 20 feet of the previous creature. If you want to discuss contents of this page - this is the easiest way to do it. It regains the ability to return to the ethereal plane at dawn. While you are attuned to this item, you no longer have disadvantage on your ranged weapon attack rolls when attacking at long range. You can ignore the loading property of both weapons if you are proficient with them. Wondrous Item, artifact (requires attunement by a draconic sorcerer). If the target fails their saving throw, their AC is reduced by 2. You have a +2 bonus to attack and damage rolls made with this magic weapon. A character who he deems unworthy of wielding the blade, such as a weak or evil creature, may be denied the ability to attune to the weapon. Armor (padded), very rare (requires attunement). At 5th level, if the Dragonborn has the Multiattack feature, it can substitute one of its attacks for its breath weapon attack. Thorns dig into your neck while you are attuned to this magical item, reducing your hit point maximum by 5. This beautiful crimson blade was crafted with it's twin, Widow's Wail, from the smelted remains of Ice. When you do so, subtract any number of your Hit Dice, up to your Constitution modifier and if the attack hits add the additional dice to the damage dealt. Secrets of the Vault: Mage Forge Vol. This small red-brown felt pouch contains 2d6+2 magical darts. The spell save DC for this spell is 18. Advanced Search. This well-worn gray bearskin hide has been passed down from druid to druid for generations. For after all, what self respecting archmage would dare risk ruining his silk tunic straight from the islands of Morsen and their legendary silk worms. Optionally, the wielder can expend charges in increments of 2 to force a target hit by an unarmed melee attack to make a DC 15 Strength saving throw or be pushed back 5 feet per 2 charges expended. Lies in Truth. Hairable Ideas includes the Arcane Razor. Divine Sense: A paladin can use their Divine Sense feature to locate the following additional creature types - Aberrations, Elementals, and Fey. This weapon is considered a +1 Greatsword and deals an additional 11 (2d10) slashing damage on a critical strike. While in dim light or darkness you can spend one hit die to heal yourself as a bonus action. Finally, if you place this glaive, blade down, into the dirt over a short rest, it decomposes and enriches the soil, as if by the Plant Growth spell, in a half mile radius centered on the glaive for one year. Mage Forge Magic Items for 5th Edition includes the artifact wand Taphos. The Wailing Hunger will attack the creature attuned to it only, continuing to attack until the creature is dead. When you do so the blade glows white for 1 minute, creating bright light in a 20 ft. radius and dim light for an additional 20 ft. The Conqueror King communicates telepathically with its wielder and speaks the following languages; Common, Dwarvish, and Elvish. This time we look at 5e magic items. Please help work on the problem presented on the template. Leather. Using Sorcerer's Sand as a component increases the power of the spell as follows; A bag of Sorcerer's Sand is usually found with 2d6 + 2 ounces. The curse remains for 1 minute or until the creature is reduced to 0 hit points. Additionally, when you fire a kinetic bolt, you must succeed on a DC 10 (+2 for each additional charge) Strength saving throw or be knocked prone. It has hearing and darkvision out to a range of 120 feet. When a creature that is not undead or a construct is struck with a Bleeding Bouquet dart, it roots itself into the creature, requiring an action to be removed. The blade of this glaive crackles with potent electrical energy. A creature holding this weapon can use their action to direct the club and heads towards creatures of their choosing, when they do so, the heads make their attacks against any creatures of the holders choosing within range, again choosing the targets at random from those available. Lux regains the lost abilities when you finish a long rest during which Lux has been exposed to direct starlight. On a failed save, the creature takes 3d10 force damage and is pulled in a straight line toward the center of the sphere, ending in an unoccupied space as close to the center as possible (even if that space is in the air). While wearing it, you gain the following benefits: Weapon (glaive), legendary (requires attunement). The sash has 5 charges and regains 1d4 + 1 expended charges daily at dawn. This guard drake rolls its own initiative and acts on its own. Wondrous Item, very rare (requires attunement) This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. Capsaicin High. On a failure the creature must roll on the Long Term Madness table, the madness of which lasts for 1d10 years and cannot be healed outside of an act of the gods. Unconscious allies within 10 ft. gain advantage on death saving throws and treat a 19 as a 20. This fur-lined bathrobe is enchanted to achieve an unprecedented level of comfort. A charge can be expended to cast one of the following spells; Cause Fear (1 charge), Fear (3 charges), Hold Person (2 charges). When used by a rogue to deal sneak attack damage, rather than dealing Xd6 sneak attack damage, the damage is modified to 1d6 * X. You gain temporary hit points equal to the fire damage dealt, which last until the start of your next turn. While it is in your possession, you have advantage on Dexterity (Acrobatics) rolls to walk across tight ropes. This greatsword is partially incorporeal and numbs bare flesh that touches it. With Wild Shape, druids can become unstoppable as they temporarily turn into animals of steadily increasing power. General Wikidot.com documentation and help section. While charmed in such a way, the creature ignores the presence of the wearer and treats them as if they did not exist. This lantern provides light like a normal lantern. Warlords Bounty has three states; dormant, awakened, and ascended. If all the ravens are reduced to 0 hit points, you reappear early in the same space as the last one that died. If more than two weeks pass without the weapon whetting its apetite against a powerful creature, it can attempt to dominate the creature attuned to it and drive them into a murderous rage. While wearing this suit of armor a creature has resistance to all damage except psychic, and the mimic takes the same amount of damage. You have a +1 bonus to attack rolls made with the darts. You can repeat this process until you miss, only targeting creatures that have not yet been targeted. The Conqueror King has hearing and darkvision out to 120 ft. This dagger has a +1 to attack and damage rolls. Each raven has AC 12, 1 hit point, and can fly up to 40 feet as part of this bonus action without provoking opportunity attacks. As an action, a player can throw up to 4 of the "bags" at a target location within 20 ft. This dagger deals an additional 1d6 cold damage on a hit. All content marked accordingly is subject to the CC-BY-4. If they already have the Interception fighting style they may pick a second fighting style. Wondrous Item, rare (requires attunement). At 9th level, the Dragonborn gains the ability to recharge its breath weapon. The hog squeals loudly and runs around chaoticly, making as much noise as possible. On a failure, you enter a stabbing frenzy and must use each turn to move to the nearest creature and use your action to make a melee attack with the dagger. Winter's Heart adds a +3 bonus to an attuned creatures spell attack modifier and a +1 bonus to an attuned creatures spell saving throw DC. The wearer can summon forth any weapon that has been stored in the bracer at will, including during an attack roll, allowing the wearer to switch quickly between different potential weapons. This item appears to be a shallow rectangular box with an odd magnifying glass attached to a double jointed stand. Glory is a suit of full plate armor intricately engraved with angelic imagery. When you make an attack with this weapon, you can use your choice of your Strength, Dexterity, or Wisdom modifier for the attack and damage rolls. Once per long rest, a creature attuned to these bracers can cast Magic Weapon at its lowest level, requiring no concentration or components. Wondrous Item, very rare (requires attunement by a spellcaster). When you cast the Plane Shift spell you do not need the required material component, however the plane that is targeted is chosen randomly. It will follow your direct commands (requiring no action from you), and will act to defend itself and you if you fall unconscious. Save Save Homebrew Wondrous Items For Later. While you are wearing this ring, when you make a ranged attack with a bow or crossbow you magically summon the ammunition as part of the attack. 2 includes the Shock Stick and Wand of Fire. en Change Language. On a failure they take 8d4 piercing damage and their walking speed is halved until the start of your next turn. In its place was a letter, unmarked, sealed with the black symbol of a single feather. While within 10 feet of each other, the Ranger and the companion gain a +1 to their AC. While attuned to this armor you can use an action to root yourself to the ground. When an ally that you can see within 60 feet of you casts a spell while you're wearing this robe, you can use your reaction to expend 1 or more of the sash's charges to twist the spell with one of your known Metamagic options, without spending any sorcery points. Creatures that succeed on the saving throw take half damage and are not knocked prone. Reaching inside the bag, however, reveals the presence of a small object made of light. 208 On a successful hit, the new creature takes 1d4+1 bludgeoning damage. However, as an action a character can write either the name or description of a creature within the book and make a skill check based on the thematic of the creature (Nature for beasts/humanoids/etc., Arcana for dragons/abberations/etc., Religion for celestials/fiends/etc.) Gothic has a +2 bonus to attack and damage rolls and has the Finesse property. In addition, when you use a Metamagic option on a spell while wearing this sash, you can change the style, color, and material of the garment and buckle. Battle Plate of the War Chief Key of mimicry Mask of the Doctor The Hard Hat The Idol of Zeroth The Lich Skull These matching scimitars are composed of a bright clear water, retrieved from the Frigid Expanse region of the Elemental Plane of Water, contained within an intricate gold framework. When you attack a creature that is 10 feet away from you the weapon deals 1d10 slashing damage rather than 1d4 slashing damage. If there is any mud or slop nearby, the hog will attempt to roll in it and splatter it as it runs amok. A 15-foot-radius sphere of crushing force forms around the arrowhead when it impacts something. A white robe was made for good, gray for neutral, and black for evil. Ancient arcane binding barely prevents it from shattering on impact. A restrained creature can use their action to attempt a DC 14 Strength check to break free. You have advantage on the attack roll if the target is wearing armor made of metal. Faraway clouds can be seen floating in the background of its parchment and magically sputter into existence upon reaching the edge. You can use each card from the shuffled deck as a magic dart. Melding Fabric. Wondrous Item (necklace/amulet), very rare (requires attunement by a Druid). The bag weighs 1/2 pound. The weapon remains in this form until you use a bonus action to transform it back into its cane form or until you drop or sheath it. The flask magically restores one charge per day. The guard drake disappears after one hour or when reduced to 0 HP. If the creature attuned to the Amulet ends their turn within 5 ft of the ally, they intercept the attack and take double the damage and the ally takes none. The book automatically turns the page if no matching word or phrase are found and "reads" pages at 1 page per minute. When you do this, attacks with this weapon deal cold damage instead of piercing or slashing and do not deal the additional 1d4 cold damage it deals in dagger form. Oathkeeper has a +3 bonus to attack and damage rolls and deals an additional 1d8 radiant damage on a hit. Warlords Bounty is a set of finely crafted arm bracers, set with multiple adamantine studs. Weapon (greatsword), Legendary (requires attunement). Multiple ounces of Sorcerer's Sand can be used to increase the Save DC or To-Hit of a spell. One With the Trees. As part of a ritual taking 10 minutes, a creature attuned to these bracers can store a weapon of their choice within the demi plane. At a time determined by your DM, this tenet eventually becomes the following flaw: "I value truth and honesty above all else, I view a lie or broken oath as the most irredeemable character flaw.". Creatures attuned to Lux can use their action to detonate the star contained within the hilt of the weapon, when you do so choose a point that you can see within 120 ft., the star shoots from the tip of Lux to the point and detonates. Creates attuned to both Ebb and Flow gain both of the individual abilities and additionally gain a swim speed equal to their moment speed, the ability to breath underwater, and attacks made with Ebb and Flow underwater are not made with disadvantage. Wondrous Item (necklace/amulet), very rare (requires attunement by a Dragonborn). The bag weighs nothing. You have a +1 bonus to attack and damage rolls made with this magic weapon. Fighting Style: The paladin gains the Interception fighting style. Wondrous Item, Legendary (requires attunement). This property cannot be used again until the next dawn, and on a success it can't be used on the same creature more than once. This magic item is a unique, two-handed ranged weapon. A long leather coat with an inner lining of woven shadow. The Arrow of Slaying is a single-use magic item in D&D 5e that loses its magic after it is used to damage an enemy. Become unstoppable as they temporarily turn into animals of steadily increasing power much as... With angelic imagery Forge magic Items for 5th Edition includes the artifact wand Taphos the Companion gain a greatsword... A range of 120 feet ethereal plane at dawn requiring no components next... 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