End of round bonuses Back to the top
After you make the first corner you will soon see a ruin with a ladder on it.
in this room there is a fairy hiding in the southwest hole in the floor and the northeast hole in the floor. Once you beat the last Sasquatch and get the herb, the mission is over. In the edit deck menu on the world map press the X button to check how many of each element of card you have.
Once you get to the center of the bridge wou'll have to work some levers to get across. This whole level is just the final boss fight against Helena.
Broch Black Turn around and go down the hall to get a red fairy, another card from a dying guard and another switch. The trick to the Demon Fox is that it will turn to face whatever hit it last, so if you can keep a couple of independent cards on it, it may not get many attacks off. One Lich Boss Fight: One Hydra Never get in front of the dragon because it has a really nasty breath attack. A cut scene will start when you finish the battle and the level will be over.
Go and talk to the Phoenix to end the level. Go back to the room at the top of the stairs and climb up another flight of stairs. The Steel Skeletons will constantly slow you down so you should counter them with a couple of Steel Skeletons of your own. Two Beelzabubs Two Sirens Leave that room and place the four candles in the holders to open up another door.
Boss Fight: One Giant Turtle and two Sphinxes After the battle, open up the treasure chest and you'll get the second Runestone. You'll also get the Golden Phoenix card
Once they are gone, get in behind the Red Dragon. There will be two fairies in this alcove. Casting a card won't help so you'll have to keep running.
You start the level right next to a fairy. One Black Dragon After the first battle, you'll find another red fairy. The first red fairy will be near a statue just a little way from the start. Pul the lever in that room to activate the elevator to the third floor. That opens the door to the throne room. Exit the field and continue along the path until you get to a cutscene.
It is fast and its attacks are hard to avoid.
There will be another fairy here. Go down the staircase it is facing and take a left to get a fairy. The Vampire is hard to hit since it warps around the battlefield a lot. It has the last red fairy and the boss battle. Destroy the grating that blocks the fireplace in that room. Keep going down the path and at the turn there is a well. One Stone Head One Puppet Master Also, you can open up the coffin for a card. Back to the top The best approach to attacking it is to dodge its two handed smash and then hit it. Or you can use your Doppelganger card on it to get the cheapest win in the world. Two Sphinxes Check it to warp.
Two Sirens There are a total of four doors here, each representing a specific element.
Do not go north out of this room, instead go either east or west. The ice attack covers a wide area. Stop that well and open the chest near it to get a red fairy. The Mind Flayer uses a close range attack that can damage you several times per attack and has has a very good chance of paralyzing you. Back to the top After you defeat her, don't open the treasure chest just yet. Place the necklace you recieved in the holder next to the door. google_color_url = "000000";
Try your best to also keep out a couple of independent cards of your own and keep moving to avoid everything. The White Tiger's rushing attack is almost impossible to avoid since it's range is so long and it has a wide attacking area also.
Magic stones will be a problem here so try to have plenty of healing cards like Water Birds and Blue Dragons with you.