除了移動力(mobility),命中(aim),意志(will)以及生命值(HP)外,Long War的士兵還有一個防禦(defense)的素質。在Long War中,士兵的起始意志將會比原版XCOM要低許多,因此士兵的恐慌(panic)在遊戲初期會是個更加困擾的問題。, The aim progression of the various classes do not differ as wildly in Long War as they do in vanilla. In Long War you can expect your soldiers' starting Will to be much lower than in vanilla XCOM, making panic much more of a problem early game. after progressing time, they return to service immediately! What you need to know about the new fatigue system. No fatalities. Now this is speculative because nothing has been said AFAIK. HOWEVER, I don't think they should all be on the ship. XCOM 2 Fatigue system is one of many additions added in expansion War of the Chosen, introducing a new way for soldiers to suffer as a result of combat. additional 2 soldiers on alien base and Exalt HQ assaults, and an extra 4 the Sniper's 28, a much smaller, though still significant, 10 aim Please re-enable javascript to access full functionality. was 60 days, but since the base fatigue timeout is 3-5 days, this was This may cause for your troops to Hunker Down after their first action or movement. It will need some tweaking (recruitment costs, early alien progress, ...) ofcourse. I would much prefer a system where the ship only has 12-15 or so slots, and the rest are stationed at various resistance bases across the globe. The 10 most popular stories of the day, delivered at 5pm UK time. HP progression on the other hand differs slightly more between classes. 士兵的疲勞使SHIV的重要性大增,因為SHIV不會感到疲勞,這代表它們可以連續進行數場任務(如果在戰鬥中沒有受損的話)。不過,SHIV無法取得經驗值,只有出戰的士兵能夠獲得經驗。, The "max timeout" (injury time) scales based on the amount time elapsed in the campaign. Fear of Poison/Toxophobia It's possible, due to the nature of war, for a soldier's mental fortitude to waver even if they repeatedly return from combat unscathed. 如果您不想要選擇當前的兩種兵種,你可以選「隨機分配」,讓士兵隨機成為另外六種兵種中的一種。, The new classes are all designed with certain roles in mind, and Soldiers are managed and recruited through the Barracks. So it's a hybrid system overall, which will lead to more injury time than LW1. Long War allows you some control over which class the The Super Skyranger upgrade will allow an additional 2 soldiers on alien base and Exalt HQ assaults, and an extra 4 soldiers on the final mission. My read of that is regular armour HP will work as it does in vanilla X2, ie it can be healed but it doesn't prevent injury time. Ideally, you should have several teams of soldiers ready at any given point. He also said you won't be able to stack as much ablative HP as you could in LW1.

They'll be out for several days while they receive treatment, but they will return with any and all negative traits removed. Press question mark to learn the rest of the keyboard shortcuts. In Long War HP progression varies from 2 HP up to 4 HP.

but I'm hoping for at least one more tier by distinguishing kevlar from bikinis.

The aim progression of the various classes do not differ as wildly in Long War as they do in vanilla. 在Long War中,工兵(Engineer)可獲得+18命中,而狙擊手可獲得+28命中,與原版XCOM相比,這兩個職業的命中差距少得多。雖然仍有10命中的差別。而在生命值成長幅度來說, Damaged armour can not be healed (because it's... armour). Even with the resistance theme, I think having 40-60 soldiers as the ideal roster size would feel good. The way I understood it, is that it kind of works like the shield from the advent shieldbearer. This can occur if the troop or a squad mate is poisoned. In the Long War mod, soldiers get fatigued after missions, so a larger roster of soldiers is needed. Overly Aggressive/Conduct Disorder A new mechanic in War of the Chosen that the manual briefly alludes to, but which is not properly explained anywhere in it or the game itself, is what I call a Fatigue system. Since a soldier can't get to losing 6 out 6 max (because If you headcanon the idea that a mission isn't a half-hour point and click adventure, and instead maybe an extended firefight taking hours from insertion to execution (geoscape timer notwithstanding), I think it's easier to stomach.

As is ever the case with XCOM, ensure you have a healthy squad rotation to fight against fatigue and keep your soldiers in tiptop physical and mental condition. In vanilla, excepting gains from perks, the classes all 理論上,您應該隨時預備幾個小隊的士兵。這麼作可讓您處理遊戲中大部分的任務,有時可能同時有三個以上的任務要進行,特別是「彈弓」和「後裔」選項被啟動時。試著平均分配經驗值,在較容易的任務中派遣低階士兵,最後在重要任務時準備好您的小隊。注意軍官訓練學校的升級不再是綁定在您的最高等級士兵的軍階上。, By mid-game you might seriously start to consider if some system, so while soldiers will be different, their overall quality The Super Skyranger upgrade will allow an Long War's starting squad size is 6. Also I find X2 is already reasonably balanced for replacing soldiers. Negative traits are, as you'd expect, a big problem. 不同職業的命中成長幅度在Long War中較原版XCOM平均。例如,在原版XCOM的重裝兵(Heavy)只從軍階中獲得+10命中,而原版的狙擊手(Sniper)則是+40命中,兩者差了30命中。 The stat chosen has a 10% chance to be HP, 30% chance to be aim, 30% chance to be will, or a 30% chance to be defense. Don't forget to flair/tag as Long War. Injury timer... dear god 33 days in some cases is a BIT EXCESSIVE for a video game.